A new and exciting Japan-themed project, produced by legendary Japanese creators, has been revealed! “GIBIATE PROJECT“, created by a group of top Japanese talents with the goal of “creating works of world-class standard from the very beginning”, is holding a special showcase at C3AFA Singapore 2019!

Scheduled for the 29th of November to the 1st of December at the Suntec Singapore Convention & Exhibition Centre, the “GIBIATE PROJECT” showcase will feature original artwork by the world-famous illustrator and character designer Yoshitaka Amano (“Final Fantasy”, “Sandman”) as well as a special talk show by Project / Executive Producer Ryo Aoki (“Girlfriend”, “End Ride”).


From the very beginning, the “GIBIATE PROJECT” aims to create contents similar to multimedia franchises like Marvel or Pixar productions, that can entertain people all over the world. Under the leadership of Amano and Aoki, it is shaping up as a vehicle for collaboration among various big-name artists.

About Yoshitaka Amano

Yoshitaka Amano was born in 1952 in a small town at the foot of Mount Fuji in Shizuoka, Japan. While visiting a friend in Tokyo in 1967, he boldly took his paintings to the animation studio Tatsunoko Productions, creators of “Space Ace” and “Mach Go Go Go”. His talent was instantly recognized and after a year of training, Amano took part in designing characters for many of Tatsunoko’s greatest cartoons, including “Gatchaman” (released in the US as “G-Force” and “Battle of the Planets”), “Hutch the Honeybee”, and “Casshern: Robot Hunter”.

After a 15-year stint at the studio, he decided to become a freelance illustrator, where he went on to collaborate with numerous writers, creating close to 20 illustrated books that have sold millions of copies. These works include Hideyuki Kikuchi’s “Vampire Hunter D”, Kaoru Kurimonto’s “Guin Saga”, Yoshiki Tanaka’s “Arslan Chronicles, Baku Yumemakura’s ” Chimera”, and Neil Gaiman’s “Sandman” series.

At the same time, in 1984 he teamed up with director Mamoru Oshii to create the animated film Angel’s Egg, which became a cult hit in Japan. His artistic success won him access to yet another format in the 1980s; concept illustration for videogames. His first project, “Final Fantasy”, became an international hit. He also created character designs for the games “Front Mission”, “Gun Hazard”, “Rebus” (released as Kartia in the US), and “Emblem of Eru”.

About Executive Producer Ryo Aoki

Since 1992, he has been involved in business planning for TV programs at Nippon TV. After working for Sony Computer Entertainment, he became a manga author in 1999. His work was published in Big Comic Spirits, Shonen Sunday, Young Sunday and many others.

He was the supervisor for the anime adaptation of the popular game “Girlfriend”, the character drafter for Nobuhiro Watsuki’s “Rurouni Kenshin” and Kazushi Hagiwara’s “BASTARD!! Ankoku no Hakaishin”, and the planner and drafter of the anime “End Ride”. He also promotes large-scale projects that link social games and animation.

All creators and artists participating in “GIBIATE” have been assembled through his personal connections, and the story of “GIBIATE” was kickstarted by him as the head of the production committee. Don’t forget to check out Ryo Aoki’s talk at Akiba Stage, to find out more about “GIBIATE PROJECT”!

C3AFA Singapore 2019
29 November to 1 December
Suntec Singapore Convention & Exhibition Centre